THE ROLE OF GAME TECHNOLOGY IN TEACHING FOREIGN LANGUAGES

Authors

  • Sultonova Gulsara

Keywords:

Key words: Game technology, language learning, foreign language instruction, gamification, engagement, authenticity, personalized learning, challenges, curriculum integration, access and equity, pedagogical effectiveness, educator professional development.

Abstract

Abstract: This article examines the integration of game technology into foreign language instruction, exploring its benefits, challenges, and potential for revolutionizing language education. By fostering engagement, authenticity, and personalized learning experiences, game-based language instruction offers promising avenues for enhancing language acquisition and proficiency. However, successful integration requires careful consideration of factors such as curriculum alignment, access and equity, pedagogical effectiveness, and educator professional development. Through a balanced approach that leverages the strengths of game technology while addressing potential challenges, educators can create dynamic and effective language learning environments that empower learners to communicate confidently in a globalized world.

References

Alan Maley, "Games for children", Oxford University Press, 1999.

Nikitin B. P. "Educational games", Pedagogy, 2001.

Piligin A. A. "Ways to upgrade school. Development of cognitive strategies for school: from the experience of a city experimental platform", Moscow, 2006.

Rixon, S. 1981. How to use games in language teaching. London: Macmillan Publishers Ltd.

The use of technology in English language learning Alqahtani Mofareh – www.scholink.org August 30 2019 – p.169.

Published

2024-04-24

How to Cite

Sultonova Gulsara. (2024). THE ROLE OF GAME TECHNOLOGY IN TEACHING FOREIGN LANGUAGES. ОБРАЗОВАНИЕ НАУКА И ИННОВАЦИОННЫЕ ИДЕИ В МИРЕ, 44(1), 169–171. Retrieved from http://newjournal.org/index.php/01/article/view/13064