METHODS OF USING GAMING TECHNOLOGIES IN TEACHING A FOREIGN LANGUAGE AT SCHOOL

Authors

  • Utemuratova Khilola Telmanovna

Keywords:

Key words: Gaming technologies, Educational settings ,Foreign language teaching, Traditional teaching methods ,Student engagement , Motivation, Language proficiency ,Language acquisition outcomes ,Integration of gaming technologies, Methods and strategies, Enhanced engagement , Active learning, Autonomous exploration, Collaborative learning ,Social interaction, Effectiveness evaluation, Learner-centered pedagogical approaches.

Abstract

In recent years, there has been a growing interest in
incorporating gaming technologies into educational settings,particularly in the field of foreign language teaching. This emerging trend stems from the recognition that traditional teaching methods may not always
fully engage and motivate students, resulting in limited
language acquisition outcomes. As such, educators and researchers have started exploring the potential benefits of integrating gaming technologies as a means to enhance language learning experiences in schools.

References

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Published

2024-04-29

How to Cite

Utemuratova Khilola Telmanovna. (2024). METHODS OF USING GAMING TECHNOLOGIES IN TEACHING A FOREIGN LANGUAGE AT SCHOOL. ОБРАЗОВАНИЕ НАУКА И ИННОВАЦИОННЫЕ ИДЕИ В МИРЕ, 44(4), 66–68. Retrieved from https://newjournal.org/01/article/view/13239