TEACHING PATALOGICAL ANATOMY USING VR TECHNOLOGIES

Authors

  • Razaqov Baxtiyor Yusupovich

Keywords:

Keywords: VR, AR, MR(Mixed reality). innovation edicational enviroment, CGI reconstruction.

Abstract

Abstract: This article reflects on innovative educational technologies and methods of using simulation tools in practical training in the teaching of Medical Sciences.

References

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Freeman, S., Eddy, S.L., McDonough, M., Smith, M.K., Okoroafor, N., Jordt, H., Wenderoth, M.P. Active learning increased student performance in science, engineering, and mathematics // Proceedings of the National Academy of Sciences, 111, USA, 2014. 8410-8415 p.

Gilboy, M., Heinerichs, S., & Pazzaglia, G. Enhancing Student Engagement Using the Flipped classroom // Journal of Nutrition Education and Behavior, 47(1), India, 2015. 109-114 p.

Hamden, N., McKnight, P.E., McKnight, K., & Arfstrom, K. A review of flipped learning. Flipped Learning Network // Upper Saddle River, NJ: Pearson Education, Kent State University, 2013. 1-21 p. http://www.flippedlearning.org/

Published

2024-04-05

How to Cite

Razaqov Baxtiyor Yusupovich. (2024). TEACHING PATALOGICAL ANATOMY USING VR TECHNOLOGIES. ОБРАЗОВАНИЕ НАУКА И ИННОВАЦИОННЫЕ ИДЕИ В МИРЕ, 42(6), 235–237. Retrieved from https://newjournal.org/01/article/view/16032