USE OF GAMES IN THE PROCESS OF FORMATION OF STUDENTS' CREATIVE THINKING
Keywords:
Key words and concepts: teaching method, educational technologies, creativity and creativity, educational process, educational games, didactics.Abstract
The article talks about the use of didactic games and its methodology in the
process of forming students' creative thinking. In games, the child's behavior is freely
formed and he socializes. On the one hand, if the participants of the game perform real
activities related to certain non-standard tasks during its implementation, on the other
hand, games acquire a conditional character that deviates from real situations, feeling
responsible for most of these activities.
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Published
2023-01-26
How to Cite
Hasanova Malakhat, & Normuminiov Fakhriddin. (2023). USE OF GAMES IN THE PROCESS OF FORMATION OF STUDENTS’ CREATIVE THINKING . ОБРАЗОВАНИЕ НАУКА И ИННОВАЦИОННЫЕ ИДЕИ В МИРЕ, 14(2), 3–7. Retrieved from https://newjournal.org/01/article/view/2965