HOW TO DESIGN FAMILY GAMES IN EDUCATION

Authors

  • Sohila Aminova
  • Chariyeva Mohinur Jo’rabek qizi

Keywords:

Key words: combination of game, Domain Specific Languages, Children, Families, Computational literacy, critical thinking, communication skill

Abstract

With thousands of new board games and card games published every year, there’s
no shortage of game possibilities to play. But with so many choices, it can be a daunting
task to narrow it down to just a few games to get. In an effort to help make the right
selection, it’s human nature to categorize items in groups and subgroups. And it’s no
different with board games and card games. There are plenty of ways to group games.
The most typical grouping selection is by age, time, and number of players. While
helpful, that still leaves huge ranges of games. So we create additional groups by type
such as strategy, cooperative, abstract, deduction, bluffing, or racing. Or we group by
theme such as adventure, fantasy, economic, area control, war, or travel. In all the
grouping and sub-grouping of board games and card games, perhaps the one that causes
the most questions is the common label of “Family Game

Published

2022-11-12

How to Cite

Sohila Aminova, & Chariyeva Mohinur Jo’rabek qizi. (2022). HOW TO DESIGN FAMILY GAMES IN EDUCATION . Journal of New Century Innovations, 16(4), 7–10. Retrieved from https://newjournal.org/new/article/view/1054